My Development Notes

By Haemoglobin
3/10/2010 (revision 1)

Generics & IDisposable

class GenericClass <T, U> : MyBase <T, U>, IDisposable
    where T : IComparible {

    public T t1; 
    public T t2; 
    public U u; 

     // Track whether Dispose has been called.
     private bool disposed = false;


    public GenericClass(T t1, T t2, U u) {
        t1.CompareTo(t2);
    }

    // Implement IDisposable.
    // Do not make this method virtual.
    // A derived class should not be able to override this method.
    public void Dispose()
    {
        Dispose(true);
        // This object will be cleaned up by the Dispose method.
        // Therefore, you should call GC.SupressFinalize to
        // take this object off the finalization queue
        // and prevent finalization code for this object
        // from executing a second time.
        GC.SuppressFinalize(this);
    }


    private void Dispose(bool disposing) {
        // Check to see if Dispose has already been called.
        if(!this.disposed)
        {
            // If disposing equals true, dispose all managed
            // and unmanaged resources.
            if(disposing)
            {
                // Dispose managed resources.
                component.Dispose();
            }

            // Call the appropriate methods to clean up
            // unmanaged resources here.
            // If disposing is false,
            // only the following code is executed.
            CloseHandle(handle);
            handle = IntPtr.Zero;

            // Note disposing has been done.
            disposed = true;
        }
    }

         // Use C# destructor syntax for finalization code.
        // This destructor will run only if the Dispose method
        // does not get called.
        // It gives your base class the opportunity to finalize.
        // Do not provide destructors in types derived from this class.
        ~MyResource()
        {
            // Do not re-create Dispose clean-up code here.
            // Calling Dispose(false) is optimal in terms of
            // readability and maintainability.
            Dispose(false);
        }

}

class MyClass : IComparable<string> {
    public int CompareTo(string myNextClass) {}
}

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